# Search Frameworks

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Mathematics
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## Your Search Results (7 - 16 of 16)

### STANDARD 6.3.1 Calculate perimeter, area, surface area and volume of two- and three-dimensional figures to solve real-world and mathematical problems.

6
Subject:
Math
Strand:
Geometry & Measurement

### 6.3.1 Measurement of Polygons & Prisms

Benchmarks:
6.3.1.1 Volume & Surface Area of a Prism
6.3.1.3 Perimeter & Area of Irregular Figures

### STANDARD 6.3.2 Understand and use relationships between angles in geometric figures.

6
Subject:
Math
Strand:
Geometry & Measurement

### 6.3.2A Angles & Intersecting Lines

Benchmarks:
6.3.2.1 Angles & Intersecting Lines
6
Subject:
Math
Strand:
Geometry & Measurement

### 6.3.2B Angles in Geometric Figures

Benchmarks:
6.3.2.2 Angles of a Triangle
6.3.2.3 Interior Angles of a Polygon

### STANDARD 6.3.3 Choose appropriate units of measurement and use ratios to convert within measurement systems to solve real-world and mathematical problems.

6
Subject:
Math
Strand:
Geometry & Measurement

### 6.3.3 Converting & Estimating Measurements

Benchmarks:
6.3.3.1 Conversions Within Measurement Systems
6.3.3.2 Estimate Measurements

### STANDARD 6.4.1 Use probabilities to solve real-world and mathematical problems; represent probabilities using fractions, decimals and percents.

6
Subject:
Math
Strand:
Data Analysis & Probability

### 6.4.1A Sample Space

Benchmarks:
6.4.1.1 Sample Space